Connect here
-
- Some services are not accessible on smartphone
- Open a session
- My Account
- Customer Service
-
Products
-
Pre-orders
Pre-orders
- Featured Pre-orders
- All Pre-orders
- 2024 - Week 21 (May 20)
- 2024 - Week 20 (May 13)
- 2024 - Week 19 (May 6)
- 2024 - Week 18 (Apr. 29)
- 2024 - Week 17 (Apr. 22)
- 2024 - Week 16 (Apr. 15)
- 2024 - Week 15 (Apr. 8)
- 2024 - Week 14 (Apr. 1)
- 2024 - Week 13 (Mar. 25)
- 2024 - Week 12 (Mar. 18)
- 2024 - Week 11 (Mar. 11)
- 2024 - Week 10 (Mar. 4)
- 2024 - Week 9 (Feb. 26)
- 2024 - Week 8 (Feb. 19)
- New Releases
- Fantasy Flight
- Board Games
- Miniatures
- Collectible Card Games
- Books
- Puzzles
- Roleplaying Games
- Accessories
- Displays
- Decor
- Toys
- Plushies
- Clearance
- All
-
Pre-orders
-
Accessories
- Publishers
- New Releases
- Pre-orders
- Magic Deals
- Clearance
- Contact Us
- FAQ
- Application Request
- Lion Rampant Imports>
- Products>
- Roleplaying Games>
- Dungeon Crawl Classics: The Empire of the East
Dungeon Crawl Classics: The Empire of the East
Product Code: GMG5240
Officially licensed by the estate of Fred Saberhagen, this hardcover sourcebook offers everything you need to play DCC RPG campaigns in the world of the Empire of the East.
Inside you will find:
- Rules for magic tailored to the post-apocalyptic fantasy setting of the Changeling Earth, including new spells and summonings to enrich any DCC campaign
- Character options for adventuring in this world
- A discussion of demons, elementals, and monsters, including stats for creatures compatible with any DCC and MCC campaign
- Lost technology of the Golden Age of Man, and its effect on the Changeling Earth
- Rules for handling healing in a DCC Empire of the East campaign
- Details on the city of Erdip, an Empire-occupied settlement teeming with adventure seeds
- Statistics for all of the major characters from the trilogy, also usable as NPCs in any DCC or MCC campaign
- Two short low-level adventures to start your campaign
- A comprehensive random adventure generator system that allows judges to quickly create exciting scenarios, complete with antagonists, goals, treasure, and setbacks, with just a few rolls of the dice
This updated and revised second edition includes eight more pages of gaming material, new NPCs, secrets, and more!
Inside you will find:
- Rules for magic tailored to the post-apocalyptic fantasy setting of the Changeling Earth, including new spells and summonings to enrich any DCC campaign
- Character options for adventuring in this world
- A discussion of demons, elementals, and monsters, including stats for creatures compatible with any DCC and MCC campaign
- Lost technology of the Golden Age of Man, and its effect on the Changeling Earth
- Rules for handling healing in a DCC Empire of the East campaign
- Details on the city of Erdip, an Empire-occupied settlement teeming with adventure seeds
- Statistics for all of the major characters from the trilogy, also usable as NPCs in any DCC or MCC campaign
- Two short low-level adventures to start your campaign
- A comprehensive random adventure generator system that allows judges to quickly create exciting scenarios, complete with antagonists, goals, treasure, and setbacks, with just a few rolls of the dice
This updated and revised second edition includes eight more pages of gaming material, new NPCs, secrets, and more!
- Author : Jason Vey, Jim Wampler, Harley Stroh
- Artist : Ian Miller
- Series : Dungeon Crawl Classics
- Language : EN