Connectez-vous ici
-
- Certains services ne sont pas accessibles avec un téléphone
- Ouvrir une session
- Mon compte
- Service à la clientèle
-
Produits
-
Précommandes
Précommandes
- Précommandes en vedette
- Toutes les Précommandes
- 2024 - Week 18 (Apr. 29)
- 2024 - Week 17 (Apr. 22)
- 2024 - Week 16 (Apr. 15)
- 2024 - Week 15 (Apr. 8)
- 2024 - Week 14 (Apr. 1)
- 2024 - Week 13 (Mar. 25)
- 2024 - Week 12 (Mar. 18)
- 2024 - Week 11 (Mar. 11)
- 2024 - Week 10 (Mar. 4)
- 2024 - Week 9 (Feb. 26)
- 2024 - Week 8 (Feb. 19)
- 2024 - Week 7 (Feb. 12)
- 2024 - Week 6 (Feb. 5)
- 2024 - Week 5 (Jan. 29)
- Nouveautés
- Fantasy Flight
- Boardgames
- Miniatures
- Collectible Card Games
- Books
- Dés
- Puzzles
- Roleplaying Games
- Supplies
- Decor
- Toys
- Plushies
- Clearance
- All
-
Précommandes
- Featured at Canada Plays
- Maison Édition
- Nouveautés
- Précommandes
- Spéciaux Magic
- Clearance
- Contactez Nous
- QFP
- Demande Application
- Lion Rampant Imports>
- Produits vedettes>
- Galactic Renaissance (No Amazon Sales) ^ Q3 2024
Galactic Renaissance (No Amazon Sales) ^ Q3 2024
Code de produit : MATGAL001284
Following Inis, Galactic Renaissance is the second installment of the "Political Trilogy" by designer Christian Martinez and publisher Matagot.
Throughout Galactic Renaissance, you build your team, adding new specialists — each one unique — to the core in your deck of cards. With this team, you discover new planets and systems, reconnect with lost civilizations, expand your influence, build embassies, and sow disorder in opposing factions — all in an effort to score victory points faster than your opponents. Sending emissaries to new planets, for example, allows you to discover new civilizations or cement relationships on known planets. Opponents may try to convince a planet to join them instead with their own emissaries, causing disorder in the process.
Throughout Galactic Renaissance, you build your team, adding new specialists — each one unique — to the core in your deck of cards. With this team, you discover new planets and systems, reconnect with lost civilizations, expand your influence, build embassies, and sow disorder in opposing factions — all in an effort to score victory points faster than your opponents. Sending emissaries to new planets, for example, allows you to discover new civilizations or cement relationships on known planets. Opponents may try to convince a planet to join them instead with their own emissaries, causing disorder in the process.
- Auteur : Christian Martinez
- Artiste : Tano Bonfanti
- Nombre de joueurs : 2 - 4
- Durée : 60 - 90
- Âge recommandé : 14+
- Langue : EN